using System;
using UnityEngine;
using UnityEngine.AddressableAssets;

namespace Dream.ScenesLoader.SceneData
{
    //sky 24-11-25 03:44:16 
    [CreateAssetMenu(fileName = "NewGameSceneData", menuName = "New GameSceneData/GameSceneData")]
    public class GameSceneSO : ScriptableObject
    {
        public SceneType sceneType;

        public AssetReference sceneReference;
    }

    [Serializable]
    public enum SceneType
    {
        Menu,
        GameScene
    }
}